ProjectV - Dynamic 3D Environment
Overall design/goals of ProjectV:
Local or Networkable connectivity
Each client has its own server running at all times
Adds the ability to locally store private objects
Allows temporary local use
Allows peer to peer connectivity, allowing certain rules or laws to be bypassed, that might be on main server
All area can be divided based on location
Allows the embedding of multiple servers into virtual worlds
Allows space to be owned by groups or avatars
Dynamic object creation & manipulation
By simply picking a tool and making the necessary adjustments
Server environment
Extendable through internal programming
Most programming will be done internally after skeleton is bootstrapable
Able to view internet data via dynamic objects, ie books or internet browser panels
Goals of ProjectV:
Environment, easily modify objects, lookup information from the internet or any other medium
Allow creation & modification of objects in 3D, by simply picking a tool and making the necessary adjustments
Connect people into a multi-user environment, to chat, and share information
Allow users to seperately manage private data regardless of network connection
Create an easy to use, 3D graphical user interface, for users to navigate a virtual environment
A spimple natural 3D environment such as a generic & customizable office for users to modify
Subprojects:
VR Telnet
: A small program that runs inside of ProjectV
Client
: Client side of ProjectV
Server
: ProjectV Server
Notes:
Note 1
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