ProjectV Note 1

Goal:

It is my goal, to somehow take the graphics, 3D/realtime ability of Quake and put in the extendibility and chat/interaction between characters of a MOO.

This will prove quite difficult, because there is very little development towards this goal on the net at the moment.

Resources:

I have found a couple of resources that will hopefully help me in this quest for ProjectV:

Local Server info:

After working with the preaplha implementation of ProjectV, I've thought a bit about the bandwith requirements of designing a 3D object over the net on some server, and realized that it would be better to have a local server that would be used for local object creation, and various other serving capabilities.

These an example of these abilities now given that weren't present with an unlocal server:

The updates of an object that someone might be working on locally would be faster, as changes happen they get set directly in the server. Users aren't just bound by one server to interact over, they could meet at a particular server and walk over to a private server, that is actually seperately operated and maintained from the server they might meet on.

This allows a few people to colaborate on a particular task that would be bandwith intensive, such as redesigning a castle or something, on one server; While the location the last design is on another server where 100 users or so are walking through it, and don't have to bandwith to expend with the constant development of the current castle.

Implementing this would require an import/export or transfer feature in each server, so that a object that is being worked on can be updated.


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